From one of my new favourite sites, comes a look at O’Reilly’s latest book, ‘Physics for Game Developers’.
Which is just great.
Not that I’ve read it.
But the idea of a book about physics, specifically for developing virtual environments seems really interesting. I wonder if there’s a chapter on such things as on how to change physical rules, within the constraints of science - because while realism is cool, it’s only cool in how far you can bend it and it still be called real.